WATER
The Motion
POWERS:
- Breath underwater
- Absorb water from anything
- Control the temperament of water
- Channel and harness the unlimited potential and use or water and its many uses
- Manipulate and distort the actions of any living being that consist of water
WEAKNESSES:
- Easily manipulated/too trusting
- Not functional in high heat
- Weaponry considered primitive
HARMONY IS THEIR HOPE AND
THE SPARK IS THEIR DRIVE
REALM GEOGRAPHY
- Coastal shores flanked with a series of small islands
- Warm to hot temperatures year round
- Heavy humidity
- Sand to rich soil
- Lush green vegetation with a multitude of fruit and vegetable varieties
- Fast and consistent ocean currents with warm temperatures
- Short but intense storm season
SOCIETY
At the end of a wide pier stands a fish market stacked with fresh catch, tropical flowers and palm leaves. Flowers of every color and exotic fruits are being sold while children chase one another around a beautiful water fountain powered directly from the ocean that lies just beneath it. The presents of fishing nets, spears and small craft boats help decorate their society and show their passion. Large wooden wheels turn water and provide power and ambiance.